emptyfield
Inspiration for Interaction Designers & Pretty Much Anybody

Thursday, February 05, 2009
Thursday, March 13, 2008
iPhone + LEGO = 2 of my favorite things

The LEGO Touch is a concept which lets you play LEGO bricks on your iPhone with the multi-touch capability of the touchscreen of your iPhone or iPod Touch. It's an idea developed by PlayNYC. In theory, you could use any LEGO brick, which you choose via a “Brick-Bin” that shows you all the available pieces in a ‘Cover Flow’ style. It makes great use of the touch-screen functionality. Also, you can send your LEGO masterpiece to your friends via SMS or email.
The LEGO Touch app also allows you to enter various LEGO building competitions. The demo is a bit weird, but you can see it here. Of course, this has nothing to do with the LEGO company but I thought it was a fun idea.
via techchee
Thursday, February 28, 2008
Little Hands, Foul Moods, and Runny Noses

The Game Developer's Conference was last week in San Francisco and I was lucky enough to attend a few sessions about game design. My favorite one was about "Researching Games with Kids". The speaker was Carla Engelbrecht (Teachers College, Columbia University) and she was really lively and wonderful. She showed this hilarious video to start with...
She said that, as game designers, we think we know what kids will like but we don't always get it right. Our "inner child" may still be there but there's NO WAY for us to still be in touch with everything that kids like, hence the need for research.
So how do you do research? Besides getting kids in the room and actually testing with them, there are a lot of other resources to help you figure out what kids will like at what age:
Here are a few interface design issues she pointed out:
-point and click is easier for kids than drag and drop -- especially kids under 6
-a trackball is easier for kids because it doesn't move as much as a mouse
Developmental issues:
-kids under 5 often recall isolated events rather than full plot
-kids understand big picture of plot only by age 9-10
-kids can't tell that the amount of water in a short glass is the same as one in a tall glass
-be careful of cognitive leaps you take for granted but kids haven't learned yet
Testing issues:
-setup needs to accommodate kids' small size: chair should be high enough and screen low enough that they don't have to strain to look up or they will focus on the bottom of the screen!
-don't have any fire alarms in the room (!)
-kids get bored, start to give wrong answers-- make sure you account for short attention spans
I hope this will be useful for anyone working on interactive media for kids, I certainly enjoyed her talk and will be keeping an eye out for her work.
Labels: game, kids, LEGO, san francisco



